Open it and play
Every game gets a page with a player. Nothing to install, no hardware required.
Upload the game you built with Codex or Claude Code, download what others made, and test it all before it goes on a cartridge.
START to play. Arrows move, Z or A jumps. SELECT swaps the palette, B mutes.
OpenAI and ModRetro announced the Chromatic: Codex Edition, a handheld with a plugin that lets anyone build a Game Boy Color game by prompting. OpenAI shows a handful of its own games. For everything the community makes there is no shared place yet, so games end up scattered across GitHub. Vibe Retro Games is built to be that place.
Read the announcement on OpenAI Supply Co. ↗Your ROM gets a page of its own, credited to you and numbered in order of arrival.
Every game as a .gb or .gbc file, ready to flash to a cartridge.
Play any game in your browser first, or stream it to your Chromatic.
Opening at launch. An independent project, not run by OpenAI or ModRetro.
One handheld, one sceneEvery game here targets the same machine, so every game here can sit in the same pocket.
The bar is a boot screenIt runs on a Chromatic or it stays out. How you made it is up to you.
2 MB keeps it honestTiles, palettes and scanlines leave no room for filler. What fits had to be chosen.
The idea is yours. An agent takes care of GB Studio, the tile limits and the build, so you can start without any Game Boy experience.
Make a tiny game about a lighthouse keeper who repairs storms.
Write down the world, who lives in it and what the buttons do.
Building project scenes 12 tiles 187/256 ok sprites 31/40 ok rom 384 KB ok
Codex or Claude Code turns your description into a game that runs.
Make the jump floatier and add a second storm.
Done. Two scenes changed, new build ready.
Change scenes, art and rules in plain language until it feels right.
lighthouse.gbc Writing to cartridge
Export the ROM, write it to a cart, then share it here.
Every game in the library works the same way, whether or not you own the handheld.
Every game gets a page with a player. Nothing to install, no hardware required.
Send a build from your computer to the handheld and check the controls, picture and sound.
Flash the ROM once and it plays anywhere, with no computer attached.
Nothing has been published yet. Games are numbered in the order they arrive, so the first ones in keep the lowest numbers for good.
0/6Slots claimed
A cartridge you can hold and a handheld that runs it in hardware. These are the numbers your game has to fit inside.
| Display | 160 × 144 | Pixels, laid out as 20 by 18 tiles |
|---|---|---|
| Colour | 4 per tile | Eight palettes for backgrounds, eight for sprites |
| Cartridge | 2 MB | ROM with MBC5 mapping, plus FRAM for saves |
| Sprites | 40 | On screen, 10 per scanline |
| File format | .gb, .gbc | Playable on original hardware |
| Before flashing | Developer Mode | Update the firmware and activate it on your computer |
Upload a working ROM and it gets a page of its own: playable in the browser, downloadable, credited to you.
Accounts, creator profiles and uploads are on the way. Members get a page per game, download counts and a spot in the launch collection.